Here, there are 12 obvious Pokémon “needs” (Energy Accelerators, Turn 1 Attackers, Mid-game Attackers, Late Game Closer). Often the place to begin turning needs into actual cards is the Pokémon lines. So, because the skeleton needs list is “set,” the process moves onto filling in the needs with actual cards. There might be more needs than those for CMT, but that list should be a good starting point. That gets the skeleton list to 50 “needs.” (Remember, these are needs and not specific cards, yet.) The skeleton needs list for CMT would look something like the following: (It is important to think about interaction when thinking about deck concepts, and do not waste time on an idea that clearly will not work due to the meta.)
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This means that initially (in the deckbuilding stage), the focus should solely be on how to make the deck run, and not how it interacts with the other decks out there.
![pokemon sage dex pokemon sage dex](https://i.imgur.com/RpJS6tW.jpg)
However, when the decklist is in its infancy the focus should be internal and the needs should be kept to a minimum. The nice thing about the needs list is that it can be less than 60 slots, or it can be more than 60 slots. Also, remember to think about needs and not actual cards at the very beginning. A needs list is just as it sounds, it is a list of needs the deck must have, ultimately in the form of cards, to achieve its tactical goals. Once the tactical goals are set, a needs list should be developed. To be consistent (you would be amazed at how many people forget or neglect this one).To use Forest Breath in the mid-late game to keep attackers coming.To threaten the entire board with an early attacker and Catcher (establishing board control).Some sample tactical goals of CMT would be: Or “to take bonus prizes with Night Spear” for Darkrai. Or “to get Eelektriks out by turn two” in Zeels. These goals would be “to set up Emboar quickly” for MagneBoar. First, tactical goals should be established. Once the overall mission is formulated, there are several things that need to be thought about. Those things are actually tactical decisions. It is not that big of a deal, but most people talk about player A’s in game “strategic skills” (A always plays the correct card, identifies the correct Catcher target, etc.). Tactics are the specific decisions and actions to reach the strategic goal. Strategy is the long-term (over the course of a game) objectives to be met. On aside, this overarching mission would also be called the strategy of the deck. The mission of CMT is something like “to win games by using Forest Breath to attack first and to sustain attackers throughout the game.” The statement forces the builder to focus on how to optimally achieve your goal. By writing the statement down, the deckbuilder should be able to keep a clear and focused list flowing. However, the rest of the base (myself included) would be wise to write them down. Great players do not lose sight of this basic idea, even if it is subconsciously. When someone looks through his/her binder and sees an interaction between two cards, say Reuniclus BLW and Vileplume UD, a mission is being formed. Most of the time people do not realize they are developing these overall statements, but they are. The missions should be “to win games by …….” For Zebstrika NXD/ Eelektrik NVI (in the Professor Cup) the mission would be “to win game by getting a T1 Disconnect.” For Beheyeem NXD/ Slowking HS (again in the Professor Cup), the mission would be “to win games through early hand disruption and top deck control.” The mission needs to be slightly more detailed than that.
![pokemon sage dex pokemon sage dex](https://pointstick.files.wordpress.com/2017/10/sage-demo2-team.png)
Obviously, every deck’s mission is “to win games,” but that does not give enough direction for any deck. DarkArk, Dark Toolbox, Zoroark Rush, etcĭecks need a focus or a mission statement, if you will.